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We do Architectural Projects, walkthroughs, visual rendering, tv ads and all types of media & entertainment works. Mail me at yellow.vertex@yahoo.com
3DS Max 2012 has been released and is now available for download from the Autodesk Subscription Center !
Autodesk is calling for short animations, game cinematics, films, feature films, commercials, broadcasts, music videos and episode projects created using its software line for its 2011 Animation Show Reel.
The reel will be premièred at SIGGRAPH from 9-11 August 2011 in Vancouver, Canada. It will feature at the Autodesk booth, at www.the-area.com, www.autodesk.com, theAutodesk YouTube channel and other events held throughout the year.
The deadline for submitting video content and images is Friday 10 June, 2011.
For more information and details on how to enter, go to the Autodesk website.
3Dconnexion today announced Autodesk® has added native 3D mouse support in Autodesk Revit® Architecture 2012, Autodesk Revit Structure 2012, and Autodesk MEP® 2012 software applications, bringing the full range of 3D mouse design benefits to Revit users. 3Dconnexion 3D mice complement the intuitive interface and modeling and documentation tools in Revit software, helping to enhance every design workflow stage with increased productivity and comfort.
“We are delighted to introduce 3Dconnexion 3D mouse support in the latest Revit software release, as it has been one of the top requests from customers,” said Nicolas Mangon, building business line director, Autodesk. “We’ve been working closely with 3Dconnexion to ensure the quality of support is what both Revit and 3D mouse users expect, enabling architects to work more freely and efficiently.”
3Dconnexion today also announced 3D mouse support in Autodesk Navisworks 2012 software applications, bringing 3D mouse navigation benefits to model integration, review and analysis. Offering a level of design interaction unattainable with a traditional mouse and keyboard, 3D mice allow Revit and Navisworks users to pan, zoom and rotate simultaneously to deliver superior navigation and more intuitive control, helping to boost productivity and efficiency while aiding user comfort.
“The decision to integrate 3D mouse support in Autodesk Revit 2012 software applications, some of the leading BIM applications, is an important landmark in our quest to bring superior 3D navigation to this community,” said Dieter Neujahr, president of 3Dconnexion. “3Dconnexion 3D mice have become the standard for navigation in 3D design software and we look forward to supporting the performance needs of today’s design professionals whatever industry they work in.”
Revit offers a comprehensive level of support for 3Dconnexion’s 3D mice, with an enhanced workflow at every step of the design process, including:
Availability
The entire 3Dconnexion product line is compatible with Revit and Navisworks 2012, including the Professional Series with the SpacePilot PRO (MSRP $399) and SpaceExplorer™ (MSRP $299), and the Standard Series with the SpaceNavigator (MSRP $99) and SpaceNavigator for Notebooks (MSRP $129). For additional information, visit www.3Dconnexion.com.
Courtesy: 3Dconnexion
About 3Dconnexion, A Logitech Company
3Dconnexion, a wholly owned subsidiary of Logitech (SIX: LOGN) (Nasdaq: LOGI), is the leading provider of 3D mice for 3D design and visualization. 3Dconnexion devices support today’s most popular and powerful 3D applications by offering users a more intuitive and natural way to interact with computer-generated 3D content. 3Dconnexion’s award-winning 3D mice serve a wide variety of industries and are used by 3D designers, animators and artists worldwide. 3Dconnexion is headquartered in Fremont, Calif. with European headquarters in Munich, Germany and offices worldwide. For more information, visit www.3Dconnexion.com. You may also connect with 3Dconnexion on Facebook (http://www.facebook.com/3Dconnexion) and Twitter (http://twitter.com/3Dconnexion).
Achieve a vast range of look variations with a new library of 80 Substance procedural textures. These dynamic, resolution-independent textures have a tiny disk space footprint, and can be exported to certain games engines via the Substance Air middleware offering (available separately from Allegorithmic SAS). Alternatively, textures can be quickly converted to bitmaps for rendering. Some examples of dynamically editable and animatable parameters are: brick distribution, surface aging, and mortar thickness in a brick wall; and the age, roughness, curb borders, and lane markings of a street texture.
SAN FRANCISCO - Autodesk, Inc announced that Lorrie M. Norrington has been appointed to Autodesk's board of directors.
“I’m pleased to welcome Lorrie Norrington to our board of directors and look forward to her contributions to the company," said Carl Bass, president and chief executive officer of Autodesk. "Lorrie’s broad business experience as well as her impressive e-commerce pedigree will be a benefit to the company. Her experience guiding and growing global businesses also makes her a great choice for Autodesk’s board.”
Norrington has more than 30 years of operating experience in technology, software and Internet businesses. She served as an executive at eBay Inc., the world's largest Internet marketplace, for five years and most recently held the role of president of eBay Marketplace, where she led all eBay businesses globally. Prior to joining eBay, Norrington served as president and CEO of Shopping.com, Inc., and as executive vice president in the office of the CEO of Intuit Inc. She previously served in a variety of executive positions at General Electric Corporation over a 20-year period, working in a broad range of industries and businesses. Norrington currently serves on the board of DIRECTV and served on the board of security software specialist McAfee, Inc., until its acquisition by Intel in February 2011.
In The Area, Louis Marcoux disclosed in a series of videos different tricks and tips of the new Viewport Canvas Autodesk 3ds Max 2011:
Introduction and Custom Brushes.
Using Workflow and PSD Render to Texture with Viewport Canvas.
Canvas Viewport and Render Surface Map.
Matte Painting Canvas and Viewport.
Sybex, an imprint of Wiley, will publish sixteen new books on Autodesk’s 2012 software, including five books in the exciting new full-color Essentials series. Autodesk today announced their 2012 software products, and Sybex produces Autodesk Official Training Guides on their top software products to help readers quickly learn and use their powerful 3D design, engineering, and entertainment software packages.
Sybex’s newly launched Essentials series provides aspiring CAD/CAM and 3D animation professionals with the fundamental skills needed to become quickly productive in Autodesk software. After explaining the core tools and capabilities of the software, each Essentials book uses a task-based approach and step-by-step exercises to help learners acquire skills right away. These tutorials offer realistic, professional-level instruction, and each full-color book can be used to prepare for Autodesk’s certification exams and features downloadable files showing the starting and ending state of the project. Complete instructor resources are also provided for all of the Essentials and Autodesk Official Training Guides.
Sybex is one of two companies designated by Autodesk as a provider of Autodesk Official Training Guides for Autodesk’s 2012 products. The Autodesk Official Training Guide brand ensures that books have been reviewed and recommended by Autodesk for both classroom training and self-paced learning.
The 2012 Autodesk Official Training Guides and their availability dates are as follows:
Autodesk Revit Architecture 2012 Essentials (April 2011)
Mastering Autodesk Revit Architecture 2012 (May 2011)
Mastering AutoCAD Civil 3D 2012 (June 2011)
Autodesk Revit Architecture 2012: No Experience Required (June 2011)
Introducing Autodesk Revit Architecture 2012 (June 2011)
Mastering Autodesk Navisworks 2012 (July 2011)
AutoCAD Civil 3D 2012 Essentials (May 2011)
Mastering AutoCAD 2012 and AutoCAD LT 2012 (May 2011)
Autodesk Inventor 2012 and Inventor LT 2012 Essentials (April 2011)
Mastering Autodesk Inventor 2012 and Inventor LT 2012 (May 2011)
AutoCAD 2012 and AutoCAD LT 2012: No Experience Required (July 2011)
AutoCAD 2012 and AutoCAD LT 2012 Essentials (May 2011)
Mastering Autodesk Revit MEP 2012 (August 2011)
Mastering Autodesk Maya 2012 (July 2011)
Introducing Autodesk Maya 2012 (May 2011)
Autodesk 3ds Max 2012 Essentials (June 2011)
EON Reality, the world's leading interactive 3D software provider, today announced the release of updated EON Raptor™ -- the free 3ds Max plug-in that enables users to display and interact with 3ds Max content in real-time with intuitive controls.
Why look at a static picture? Even a pre-rendered animation -- when you can explore and share your models in full virtual reality for free? Today's generation has grown up with games and expects information to be interactive, 3D compelling in real-time, as in a game. They do not want to be fed passive information. They want to try, inquire, explore and configure instantly.
With the use of EON Raptor, the 3ds Max user can create interactive walkthroughs and product configurations within minutes, saving time and costs and offering a more flexible development tool, due to its interactive nature. Simple interactive behaviors can also be authored rapidly without leaving 3ds Max.
With the updated EON Raptor 7.5, EON can now support vertex skinning and skeletal animations (animate the skinned meshes with bones). This allows you to create believable characters and other jointed objects where a hierarchy of bones (a skeleton) controls the deformation of the object mesh. A new, totally re-designed Interactions editor has been added, to allow you to create animation interactions. Prototype files (.eop) can now be exported with interactions and thumbnail image.
The completed application can be published without any cost to a web page for viewing with a browser, exported to a standalone file for viewing with the free EON Viewer™ application or exported to EON Professional™ for further editing to create even more interactive and realistic 3D applications. The data can also be shared in EON Coliseum, an online multiuser technology platform where people can present their ideas, communicate complex concepts and collaborate in 3D using rich media such as 3D worlds, slideshows, videos, avatars, voice, chat and interactive 3D objects virtually from anywhere in the world.
About EON Reality
EON Reality, Inc. is the world's leading interactive 3D visual content management and virtual reality software provider. EON's technology solutions enable all organizations to more effectively visually communicate, collaborate and accelerate knowledge transfer. For further information, visit www.eonreality.com.
E-on software, maker of Digital Nature solutions, have announced the immediate availability of Carbon Scatter, the company's instancing plug-in for mental ray and V-Ray renderers for 3ds Max.
Carbon Scatter is designed for creating complex and detailed populations using the native instancing technologies of 3ds Max. Versions of Carbon Scatter for Maya and Cinema4D will be available shortly (an Open Beta will be released in the coming weeks).
Carbon Scatter integrates e-on's patented EcoSystem algorithms directly inside the end user's favorite 3D application, allowing the population of native scenes with millions of instances and rendering them with the user's renderer of choice.
Some of the key features of Carbon Scatter include:
Automated Smart Scattering:
Carbon Scatter does not merely scatter the objects randomly across the underlying surface, but actually computes where to place them according to the relief of the underlying geometry. For example, as in nature, more trees will grow on flat terrains than on steep slopes, and no objects will be placed where they are likely to "fall down."
Paint Objects and Plants with the EcoPainter:
The EcoSystem painter tool (EcoPainter) lets the user interactively paint instances over any surface (or group of surfaces). Painted instances can be attached to the underlying surface so they move together with the surface, or they can be independent. Painting can be performed with a mouse or with a tablet, which gives you the ability to control additional parameters through pressure.
Advanced EcoSystem Control:
Multiple plants can be dragged from the plant browser into the EcoSystem population list, making the preparation of complex EcoSystems much quicker. When painting EcoSystems, users can paint with the underlying EcoSystem material rules applied, so that, for instance, the influence of slope and altitude or the sizing rules are taken into account.
Layered EcoSystem Materials and Function Graph:
EcoSystems behave just like regular materials. A single EcoSystem material can have any number of layers, each layer with its own population list and full set of controls.
Users can easily influence EcoSystem populations according to altitude, slope or orientation, or even take advantage of Carbon Scatter's powerful function graph to control almost every aspect of the population. For example, artists can use a fractal noise generator to control the distribution instances, or use a bitmap to limit distribution to specific areas. On top of this, the population density can also depend on time.
Carbon Scatter is available in English for Windows XP, Windows Vista, and Windows 7 for both 32 and 64 bit.
Carbon Scatter comes in 3 flavors: Carbon Scatter Single, Carbon Scatter Multi and Carbon Scatter Multi-CE (Content Edition).
Carbon Scatter Single (SRP: $195) can be used with one of the compatible applications installed on your system (choice of the host application is done upon order). It will work with all compatible renderers for the selected host application (e.g. mental ray and V-Ray for 3ds Max).
Carbon Scatter Multi (SRP: $295) can be used with all compatible applications and renderers installed on your system.
Carbon Scatter Multi-CE (SRP: $395) includes over 100 SolidGrowthCS plants and can be used with all compatible applications and renderers installed on your system.
Carbon Scatter Single and Carbon Scatter Multi ship with a small collection of 8 SolidGrowthCS plant species. Carbon Scatter Multi-CE ships with over 100+ SolidGrowthCS Plant Species (Carbon Scatter Multi-CE plant species cannot be read by Carbon Scatter Single or Multi).
Until April 11, 2011, e-on software is offering its Vue Infinite and xStream users a time limited $200 discount on Carbon Scatter Multi-CE (available for users of Vue from Version 6 to Version 9).
E-on software also will be introducing Product Suites. Product Suites are cost-effective bundles of e-on software products designed to work together. The first two Product Suites to be released will include:
Ozone 5 + Carbon Scatter Multi-CE Product Suite: $595 (instead of $690)
Vue 9 xStream + Carbon Scatter Multi-CE Product Suite: $1695 (a saving of $195)
Autodesk Inc. on Tuesday announced a slew of software suites, part of a new sales strategy meant to boost revenue and make it easier for customers to use its applications in tandem.
The world leader in 3d design company unveiled six new suites of design and presentation software for product manufacturing, architecture, construction and other fields. Autodesk unveiled an additional new software suite for animation and visual effects in gaming, film and television earlier this month.
Each suite will be sold at three pricing tiers based on the number of features included, the company said. The packages will range in price from $4,300 to $13,000. Autodesk will begin taking orders for the suites on Tuesday and start shipping the software in April.
The announcement represents a major shift in strategy for Autodesk, said Amar Hanspal, the company's senior vice president of platform solutions and emerging business. Traditionally, the majority of its software has been sold as individual products, with software bundles comprising around 24% of its revenue in the quarter ended Jan. 31.
Mr. Hanspal said the suites are meant to drive customer adoption by making the company's conceptualization, modeling and visualization software work better together. Autodesk also is testing Web-based applications for collaboration and analysis that it expects eventually to offer exclusively to customers of its software suites, Mr. Hanspal added.
The suite strategy "is our number one priority for the year," he said, adding that it also should boost Autodesk's profit margins over time by streamlining sales and marketing costs.
Goldman Sachs analyst Derek Bingham said the strategy shift could prove a big boon to Autodesk. "It's historically a winning strategy in software," the analyst said, noting the previous success of software packages such as Microsoft Office and Adobe Creative Suite. "There are people who will buy stuff that they might not otherwise have bought," he said.
Mr. Bingham said Autodesk has told analysts it expects the strategy to help increase its revenue per individual user by 20% over the next two to three years, though Mr. Hanspal declined to confirm that figure.
The announcement comes at a key time for Autodesk, which has seen its share price rise 40% over the past year to $40.97 in 4 p.m. trading on Monday, as manufacturing, construction and other customer segments begin to recover from the recent recession. The company's revenue grew 16% in the quarter ended Jan. 31 to $528 million.
Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software provide powerful, integrated 3D modeling, animation, rendering, and compositing tools that enable artists and designers to more quickly ramp up for production.
Introduction and new in Autodesk 3DS MAX DESIGN 2011
Support for sustainable architecture projects with Autodesk 3dsmax Design 2011
A key technology of 3ds Max Design is based on the range of tools Exposure ™, offered exclusively on this release, which can simulate and analyze the sun, sky and artificial lighting in a 3D scene . Exposure assists architects to measure the intensity of their projects and to assess the environmental quality of an interior. The latter is required, for example, to obtain the certification standard U.S. green LEED 8.1. Besides the measurement function of light and its graphic representation, Exposure also features the popular system sun / sky Autodesk ® 3ds Max and a dashboard for quick adjustments. Thanks to the intelligent user interface, you can access the different functions used for simulation of lighting: settings made, light and material properties.
Buy 3ds Max Design has never been so interesting.
Visual feedback and precise renderings of final quality
The Reveal system allows you to adjust your records quickly and accurately. You can choose to proceed to render a scene minus a specific object, to focus on rendering a single object in the scene or a specific area of the image memory (Framebuffer). Picture Memory (Framebuffer) proposes a simplified set of tools to quickly validate changes to your records through a filter that neutralizes objects, areas or processes in order to balance quality, speed and finishing.
3ds Max Design has a new library of physical materials, easy to use, mental ray ®. It draws from professional images and data from industry.You can quickly create surfaces in the areas of construction or design as a wall painting with a matte or glossy finish, or a wall of glass or concrete.
Successful Interoperability from Revit 2009 Revit 2011 ... and more!
Recognise, available on the 3ds Max Design is a powerful new technology that ensures enhanced interoperability with Revit. Tools for loading scenes based on Recognise FBX can quickly and accurately import geometry, lights, materials and images from your Revit scenes into 3ds Max Design. Data modeling (BIM) has never been easier and successful. Revit Architecture 2011 version also optimizes trade with 3ds Max 2010. ViewCube ™ technology and SteeringWheels ™ offer functions that are displayed directly on screen and are accessible via an interactive user interface, accelerating the navigation between scenes in 3D. Several Autodesk 3D products integrate these two tools, which facilitates navigation software. Polyboost integration in 3ds Max 2011.
Optimize workflow mapping and animation
The 3ds Max and 3ds Max Design provide intelligent mapping tools and easy to use. Spline mapping functions can be used to map tubular or related to splines. As for improvements to Relax and Pelt workflows, they optimize the UVW unwrap, allowing you to achieve the desired result more quickly.
Review and improvement of the photometric light
With Review, displaying multiple maps simultaneously in the viewing window and get more accurate previews of your images. Review now supports photometric lighting (including IES files), allowing you to receive instant feedback on the impact of lighting on the environment. The real-time shadowing of objects created from building materials is also possible.
Autodesk 3ds Max supports new types of light zones (circular, cylindrical), photometric via the preview dialog box and the user interface for lighting control, and finally, a distribution of light spots. Distribution types now accept any form of light emission. As for the forms of lights, they can appear as objects on the final image.
Havok’s physics technology, used in reactor, relies on a process known as physical simulation in order to provide a dynamic environment for the objects in a scene. So what exactly does physical simulation mean?
It is a process that automatically determines the motion of objects according to their physical properties. It achieves this by encapsulating some physical laws, like Newton’s laws of motion, within a robust, efficient engine, which calculates the position of each object as time passes. In much the same way that a motion picture is composed of many individual images or frames, physical simulation splits time into small discrete steps and predicts the motion of each object during each step. The cumulative effect of all these steps is fluid, continuous, believable motion.
Unlike traditional keyframe-based animation, where the animator needs to specify a set of keyframed configurations, physical simulation determines how objects move based their properties. This takes the burden from the animator, who now doesn't need to manually animate every piece in an explosion, every bone in a character stunt animation, or every vertex in a piece of cloth.
In a physical simulation, physical properties such as mass and elasticity are assigned to all objects in a scene. This is then complemented with a set of external forces like gravity or wind and/or constraints, like a spring force or a ball-socket configuration. From all this information, the physics engine calculates a continuous set of states that can then be displayed in real-time, if the calculations are fast enough, or converted into keyframes to be played back later.
Explore. Validate. Communicate.
In mathematics, a Kochanek-Bartels spline or Kochanek-Bartels curve is a cubic Hermite spline with tension, bias, and continuity parameters defined to change the behavior of the tangents. Given n + 1 knots,
p0, ..., pn,to be interpolated with n cubic Hermite curve segments, for each curve we have a starting point pi and an ending point pi+1 with starting tangent di and ending tangent si+1 defined by
where t is the tension, b is the bias, and c is the continuity parameter. The tension parameter, t, changes the length of the tangent vector. The bias parameter, b, primarily changes the direction of the tangent vector. The continuity parameter, c, changes the sharpness in change between tangents. Setting each parameter to zero would give a Catmull-Rom spline. The source code found here of Steve Noskowicz in 1996 actually describes the impact that each of these values has on the drawn curve:
Tension
T=+1-->Tight
T=-1--> Round
Bias
B=+1-->Post Shoot
B=-1--> Pre shoot
Continuity
C=+1-->Inverted corners
C=-1--> Box cornersThe code includes matrix summary needed to actually generate these splines in a BASIC dialect. Actually it is Microsoft Quick Basic v1.0 for the Mac (Steve.N).
Courtesy : http://encyclopedia.thefreedictionary.com/
Hey ! If you are working on previous versions of 3ds Max and converted your perspective view port to an orthographic one and again pressed "P" to change it into Perspective, but alas! you could not obtain your previous/default view port angle. To obtain that angle just press Control + A and select all objects in your scene and press "Delete" to delete them and now press "Z" on the keyboard. Your view port is now set to default angle. And obviously you have to press "Ctrl+Z" to undo your object deletion. In 3ds Max 2009 and in 3ds Max Design 2009 there is a view cube to do this. Just move your mouse on the view cube and you will see a small home button , click that button to obtain the perspective view port default angle. Cheers.