Monday, March 28, 2011

3ds Max Design New Feature series video 2

Substance Procedural Textures

Achieve a vast range of look variations with a new library of 80 Substance procedural textures. These dynamic, resolution-independent textures have a tiny disk space footprint, and can be exported to certain games engines via the Substance Air middleware offering (available separately from Allegorithmic SAS). Alternatively, textures can be quickly converted to bitmaps for rendering. Some examples of dynamically editable and animatable parameters are: brick distribution, surface aging, and mortar thickness in a brick wall; and the age, roughness, curb borders, and lane markings of a street texture.

Substance Procedural Textures

Autodesk Announces Appointment of Lorrie M. Norrington to Board of Directors

SAN FRANCISCO - Autodesk, Inc announced that Lorrie M. Norrington has been appointed to Autodesk's board of directors.
“I’m pleased to welcome Lorrie Norrington to our board of directors and look forward to her contributions to the company," said Carl Bass, president and chief executive officer of Autodesk. "Lorrie’s broad business experience as well as her impressive e-commerce pedigree will be a benefit to the company. Her experience guiding and growing global businesses also makes her a great choice for Autodesk’s board.”
Norrington has more than 30 years of operating experience in technology, software and Internet businesses. She served as an executive at eBay Inc., the world's largest Internet marketplace, for five years and most recently held the role of president of eBay Marketplace, where she led all eBay businesses globally. Prior to joining eBay, Norrington served as president and CEO of Shopping.com, Inc., and as executive vice president in the office of the CEO of Intuit Inc. She previously served in a variety of executive positions at General Electric Corporation over a 20-year period, working in a broad range of industries and businesses. Norrington currently serves on the board of DIRECTV and served on the board of security software specialist McAfee, Inc., until its acquisition by Intel in February 2011.

Tips & Tricks - Canvas Viewport Autodesk 3ds Max 2011

In The Area, Louis Marcoux disclosed in a series of videos different tricks and tips of the new Viewport Canvas Autodesk 3ds Max 2011:

Introduction and Custom Brushes.
Using Workflow and PSD Render to Texture with Viewport Canvas.
Canvas Viewport and Render Surface Map.
Matte Painting Canvas and Viewport.

Thursday, March 24, 2011

Wiley Announces New Autodesk Official Training Guides for 2012 Products

Sybex, an imprint of Wiley, will publish sixteen new books on Autodesk’s 2012 software, including five books in the exciting new full-color Essentials series. Autodesk today announced their 2012 software products, and Sybex produces Autodesk Official Training Guides on their top software products to help readers quickly learn and use their powerful 3D design, engineering, and entertainment software packages.

Sybex’s newly launched Essentials series provides aspiring CAD/CAM and 3D animation professionals with the fundamental skills needed to become quickly productive in Autodesk software. After explaining the core tools and capabilities of the software, each Essentials book uses a task-based approach and step-by-step exercises to help learners acquire skills right away. These tutorials offer realistic, professional-level instruction, and each full-color book can be used to prepare for Autodesk’s certification exams and features downloadable files showing the starting and ending state of the project. Complete instructor resources are also provided for all of the Essentials and Autodesk Official Training Guides.

Sybex is one of two companies designated by Autodesk as a provider of Autodesk Official Training Guides for Autodesk’s 2012 products. The Autodesk Official Training Guide brand ensures that books have been reviewed and recommended by Autodesk for both classroom training and self-paced learning.

The 2012 Autodesk Official Training Guides and their availability dates are as follows:

Autodesk Revit Architecture 2012 Essentials (April 2011)
Mastering Autodesk Revit Architecture 2012 (May 2011)
Mastering AutoCAD Civil 3D 2012 (June 2011)
Autodesk Revit Architecture 2012: No Experience Required (June 2011)
Introducing Autodesk Revit Architecture 2012 (June 2011)
Mastering Autodesk Navisworks 2012 (July 2011)
AutoCAD Civil 3D 2012 Essentials (May 2011)
Mastering AutoCAD 2012 and AutoCAD LT 2012 (May 2011)
Autodesk Inventor 2012 and Inventor LT 2012 Essentials (April 2011)
Mastering Autodesk Inventor 2012 and Inventor LT 2012 (May 2011)
AutoCAD 2012 and AutoCAD LT 2012: No Experience Required (July 2011)
AutoCAD 2012 and AutoCAD LT 2012 Essentials (May 2011)
Mastering Autodesk Revit MEP 2012 (August 2011)
Mastering Autodesk Maya 2012 (July 2011)
Introducing Autodesk Maya 2012 (May 2011)
Autodesk 3ds Max 2012 Essentials (June 2011)

Wednesday, March 23, 2011

EON Reality Releases the Updated 3ds Max Plug-in, EON Raptor

 

EON Reality, the world's leading interactive 3D software provider, today announced the release of updated EON Raptor™ -- the free 3ds Max plug-in that enables users to display and interact with 3ds Max content in real-time with intuitive controls.

Why look at a static picture? Even a pre-rendered animation -- when you can explore and share your models in full virtual reality for free? Today's generation has grown up with games and expects information to be interactive, 3D compelling in real-time, as in a game. They do not want to be fed passive information. They want to try, inquire, explore and configure instantly.

With the use of EON Raptor, the 3ds Max user can create interactive walkthroughs and product configurations within minutes, saving time and costs and offering a more flexible development tool, due to its interactive nature. Simple interactive behaviors can also be authored rapidly without leaving 3ds Max.

With the updated EON Raptor 7.5, EON can now support vertex skinning and skeletal animations (animate the skinned meshes with bones). This allows you to create believable characters and other jointed objects where a hierarchy of bones (a skeleton) controls the deformation of the object mesh. A new, totally re-designed Interactions editor has been added, to allow you to create animation interactions. Prototype files (.eop) can now be exported with interactions and thumbnail image.

The completed application can be published without any cost to a web page for viewing with a browser, exported to a standalone file for viewing with the free EON Viewer™ application or exported to EON Professional™ for further editing to create even more interactive and realistic 3D applications. The data can also be shared in EON Coliseum, an online multiuser technology platform where people can present their ideas, communicate complex concepts and collaborate in 3D using rich media such as 3D worlds, slideshows, videos, avatars, voice, chat and interactive 3D objects virtually from anywhere in the world.

About EON Reality
EON Reality, Inc. is the world's leading interactive 3D visual content management and virtual reality software provider. EON's technology solutions enable all organizations to more effectively visually communicate, collaborate and accelerate knowledge transfer. For further information, visit
www.eonreality.com.

Carbon Scatter for 3ds Max Released

 

 E-on software, maker of Digital Nature solutions, have announced the immediate availability of Carbon Scatter, the company's instancing plug-in for mental ray and V-Ray renderers for 3ds Max.

carbon scatter

Carbon Scatter is designed for creating complex and detailed populations using the native instancing technologies of 3ds Max. Versions of Carbon Scatter for Maya and Cinema4D will be available shortly (an Open Beta will be released in the coming weeks).

Carbon Scatter integrates e-on's patented EcoSystem algorithms directly inside the end user's favorite 3D application, allowing the population of native scenes with millions of instances and rendering them with the user's renderer of choice.

Some of the key features of Carbon Scatter include:

Automated Smart Scattering:

Carbon Scatter does not merely scatter the objects randomly across the underlying surface, but actually computes where to place them according to the relief of the underlying geometry. For example, as in nature, more trees will grow on flat terrains than on steep slopes, and no objects will be placed where they are likely to "fall down."

Paint Objects and Plants with the EcoPainter:

The EcoSystem painter tool (EcoPainter) lets the user interactively paint instances over any surface (or group of surfaces). Painted instances can be attached to the underlying surface so they move together with the surface, or they can be independent. Painting can be performed with a mouse or with a tablet, which gives you the ability to control additional parameters through pressure.

Advanced EcoSystem Control:

Multiple plants can be dragged from the plant browser into the EcoSystem population list, making the preparation of complex EcoSystems much quicker. When painting EcoSystems, users can paint with the underlying EcoSystem material rules applied, so that, for instance, the influence of slope and altitude or the sizing rules are taken into account.

Layered EcoSystem Materials and Function Graph:

EcoSystems behave just like regular materials. A single EcoSystem material can have any number of layers, each layer with its own population list and full set of controls.

Users can easily influence EcoSystem populations according to altitude, slope or orientation, or even take advantage of Carbon Scatter's powerful function graph to control almost every aspect of the population. For example, artists can use a fractal noise generator to control the distribution instances, or use a bitmap to limit distribution to specific areas. On top of this, the population density can also depend on time.

Carbon Scatter is available in English for Windows XP, Windows Vista, and Windows 7 for both 32 and 64 bit.

Carbon Scatter comes in 3 flavors: Carbon Scatter Single, Carbon Scatter Multi and Carbon Scatter Multi-CE (Content Edition).

carbon scatter1

Carbon Scatter Single (SRP: $195) can be used with one of the compatible applications installed on your system (choice of the host application is done upon order). It will work with all compatible renderers for the selected host application (e.g. mental ray and V-Ray for 3ds Max).

Carbon Scatter Multi (SRP: $295) can be used with all compatible applications and renderers installed on your system.

Carbon Scatter Multi-CE (SRP: $395) includes over 100 SolidGrowthCS plants and can be used with all compatible applications and renderers installed on your system.

Carbon Scatter Single and Carbon Scatter Multi ship with a small collection of 8 SolidGrowthCS plant species. Carbon Scatter Multi-CE ships with over 100+ SolidGrowthCS Plant Species (Carbon Scatter Multi-CE plant species cannot be read by Carbon Scatter Single or Multi).

Until April 11, 2011, e-on software is offering its Vue Infinite and xStream users a time limited $200 discount on Carbon Scatter Multi-CE (available for users of Vue from Version 6 to Version 9).

E-on software also will be introducing Product Suites. Product Suites are cost-effective bundles of e-on software products designed to work together. The first two Product Suites to be released will include:

Ozone 5 + Carbon Scatter Multi-CE Product Suite: $595 (instead of $690)

Vue 9 xStream + Carbon Scatter Multi-CE Product Suite: $1695 (a saving of $195)

Tuesday, March 22, 2011

Autodesk to Unveil New Software Suites

Autodesk Inc. on Tuesday announced a slew of software suites, part of a new sales strategy meant to boost revenue and make it easier for customers to use its applications in tandem.

The world leader in 3d design company unveiled six new suites of design and presentation software for product manufacturing, architecture, construction and other fields. Autodesk unveiled an additional new software suite for animation and visual effects in gaming, film and television earlier this month.

Each suite will be sold at three pricing tiers based on the number of features included, the company said. The packages will range in price from $4,300 to $13,000. Autodesk will begin taking orders for the suites on Tuesday and start shipping the software in April.

The announcement represents a major shift in strategy for Autodesk, said Amar Hanspal, the company's senior vice president of platform solutions and emerging business. Traditionally, the majority of its software has been sold as individual products, with software bundles comprising around 24% of its revenue in the quarter ended Jan. 31.

Mr. Hanspal said the suites are meant to drive customer adoption by making the company's conceptualization, modeling and visualization software work better together. Autodesk also is testing Web-based applications for collaboration and analysis that it expects eventually to offer exclusively to customers of its software suites, Mr. Hanspal added.

The suite strategy "is our number one priority for the year," he said, adding that it also should boost Autodesk's profit margins over time by streamlining sales and marketing costs.

Goldman Sachs analyst Derek Bingham said the strategy shift could prove a big boon to Autodesk. "It's historically a winning strategy in software," the analyst said, noting the previous success of software packages such as Microsoft Office and Adobe Creative Suite. "There are people who will buy stuff that they might not otherwise have bought," he said.

Mr. Bingham said Autodesk has told analysts it expects the strategy to help increase its revenue per individual user by 20% over the next two to three years, though Mr. Hanspal declined to confirm that figure.

The announcement comes at a key time for Autodesk, which has seen its share price rise 40% over the past year to $40.97 in 4 p.m. trading on Monday, as manufacturing, construction and other customer segments begin to recover from the recent recession. The company's revenue grew 16% in the quarter ended Jan. 31 to $528 million.

3ds Max Design New Feature series video 1

Nitrous Accelerated Graphics Core

A top priority of the Excalibur (XBR) initiative to restructure 3ds Max and 3ds Max Design was to introduce a new viewport system engineered to help provide dramatic improvements in performance and visual quality. The new Nitrous core leverages GPUs and multi-core workstations to enable you to iterate faster and handle larger data sets with more interactivity. Advanced scene management techniques, together with multithreaded viewport scene traversal and material evaluation, result in a smoother, more responsive workflow. Furthermore, Nitrous provides a render-quality display environment that supports unlimited lights, soft shadows, screen-space ambient occlusion, tone-mapping, and higher-quality transparency.

Tuesday, March 15, 2011

What's New in Autodesk 3ds Max 2012



 Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software provide powerful, integrated 3D modeling, animation, rendering, and compositing tools that enable artists and designers to more quickly ramp up for production.



SAN RAFAEL, USA.   Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software provide powerful, integrated 3D modeling, animation, rendering, and compositing tools that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.

Although both versions share technology and basic functionality, one offers specific tools and experience to game developers, filmmakers and graphic designers, visual effects, while the other has specialized features for architects, designers, engineers and visualization specialists. 

Autodesk 3ds Max 2012 includes the following developments: 

Ultra-fast graphics core 
Dramatic increases in performance and visual quality in the graphics window. 

Basic procedural textures 
80 new basic procedural textures to achieve a variety of finishes. 

Rigid body dynamics Mriga 
NVIDIA PhysX engine allows you to create rigid body dynamics simulations directly in the viewport. 

Iray renderer 
Almost photorealistic more predictable results without worrying about rendering parameters. 

UVW unwrapping improvements 
A new mapping method for mapping UVW better in less time. 

Improvement of painting and sculpture 
The new brushes forming, processing and increasing restrictions on spline control over the stroke and its effects.