Tuesday, March 15, 2011

What's New in Autodesk 3ds Max 2012



 Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software provide powerful, integrated 3D modeling, animation, rendering, and compositing tools that enable artists and designers to more quickly ramp up for production.



SAN RAFAEL, USA.   Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software provide powerful, integrated 3D modeling, animation, rendering, and compositing tools that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.

Although both versions share technology and basic functionality, one offers specific tools and experience to game developers, filmmakers and graphic designers, visual effects, while the other has specialized features for architects, designers, engineers and visualization specialists. 

Autodesk 3ds Max 2012 includes the following developments: 

Ultra-fast graphics core 
Dramatic increases in performance and visual quality in the graphics window. 

Basic procedural textures 
80 new basic procedural textures to achieve a variety of finishes. 

Rigid body dynamics Mriga 
NVIDIA PhysX engine allows you to create rigid body dynamics simulations directly in the viewport. 

Iray renderer 
Almost photorealistic more predictable results without worrying about rendering parameters. 

UVW unwrapping improvements 
A new mapping method for mapping UVW better in less time. 

Improvement of painting and sculpture 
The new brushes forming, processing and increasing restrictions on spline control over the stroke and its effects.

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