Friday, August 5, 2011

3ds Max Quicktip: iray and material editors

When using the GPU accelerated render engine, iRay & either material editor, I would recommend swopping the material renderer to use mental ray.

The purpose of this is to Increase mat editor performance. With SLATE (the node-based material editor added in version 2011) you have an unlimited amount of swatches. Its important to remember each swatch is a fully rendered sphere, to allow for accurate representation when creating materials. As such a rendering overhead is incurred in any of the material editors. This is more so, when using SLATE, becuase of this aforementioned benefit it brings, in its ability to have an unlimited amount of materials. This is incontrast to the original material editor, or ‘Compact’ as its now called, which had a previous limit of 32. This does mean however your graphics card, can take a hit in performance, due to it being used to render the swatches. (Looking in the bottom left corner of the SLATE GUI will inform you what stage SLATE has got to in the rendering process. Shown below.)

There is an easy way to ensure you increase your interactivity by following the below steps.

1. Open the Render settings dialogue box by pressing F10, and navigate to the bottom ‘Assign Renderer’ group.

rendersetup

2. Toggle the ‘Lock to current renderer option’ off

rendersetup2

3. The ‘Material Editor’ field will now become available, and no longer greyed-out.

From here choose the below icon.

rendersetup3

4. and choose mental ray as the renderer.

rendersetup4

This now means you mental ray will be used in your material editors for rendering the swatches/previews. Inturn freeing up soem resources. This simple workflow, shows the flexibility that 3ds Max brings to your  workflow.

Whilst talking about SLATE and material previews, its worth knowing you can also quickly toggle (disable/enable) the rendering of the swatches by clicking on the teapot icon, shown below. This is a ‘global’ option and will build a queue of swatches it will render, once enabled. Again helping performance, if your scene contains hundreds of material previews and, for example, you are simply amending bitmaps.

disable_rendering

 

Courtesy: Jamie Gwilliam, Autodesk UK

Wednesday, June 1, 2011

Configuring 3ds Max 2012 to use local help

Now Autodesk products are pre-configured to use online version of help. But for some of you it is sometimes impossible to use online versions because of unavailability of internet. You'd like to download the 3ds Max 2012 help and configure 3ds Max to use this instead of the help from the Autodesk website.

Open the 3ds Max 2012 and go to Customize >Preferences >Help


Click on Download button which will open internet browser and takes you to


At the bottom of that page it lists the available help files, currently the help is available in the following languages only
  • English
  • Deutsch
  • French
  • Japanese
  • Chinese 
  • Korean
Click on English. The download is of 250Mb and takes up to 360Mb on disk once installed. Download and run that file. By default the files get installed in 
  • C:\Program Files\Autodesk\Help\3dsmax 2012\en_us\ (on windows 32bi)
  • C:\Program Files (x86)\Autodesk\Help\3dsmax 2012\en_us\ (on windows 64bit)
In 3ds Max preferences settings change the help location from "Autodesk Web Site" to "Local Computer/Network".
The 'Browse...' button is now active, browse to where the help is installed (don't forget to add the \3dsmax2012\en_us bit!).
Test that it works, click OK in Preferences Settings to commit the changes and Press F1 for help. if you selected the wrong path you get the option to revert back to the online version.

 Thats it. Enjoy.

Sunday, April 10, 2011

Tuesday, April 5, 2011

Are you looking to show off your talent? The 2011 Autodesk Animation Show Reel is now open for entries

 

Autodesk is calling for short animations, game cinematics, films, feature films, commercials, broadcasts, music videos and episode projects created using its software line for its 2011 Animation Show Reel.

The reel will be premièred at SIGGRAPH from 9-11 August 2011 in Vancouver, Canada. It will feature at the Autodesk booth, at www.the-area.com, www.autodesk.com, theAutodesk YouTube channel and other events held throughout the year.

The deadline for submitting video content and images is Friday 10 June, 2011.

For more information and details on how to enter, go to the Autodesk website.

Monday, April 4, 2011

3Dconnexion Announces Much Anticipated 3D Mouse Support for Autodesk Revit 2012 Software Applications

3Dconnexion today announced Autodesk® has added native 3D mouse support in Autodesk Revit® Architecture 2012, Autodesk Revit Structure 2012, and Autodesk MEP® 2012 software applications, bringing the full range of 3D mouse design benefits to Revit users. 3Dconnexion 3D mice complement the intuitive interface and modeling and documentation tools in Revit software, helping to enhance every design workflow stage with increased productivity and comfort.
“We are delighted to introduce 3Dconnexion 3D mouse support in the latest Revit software release, as it has been one of the top requests from customers,” said Nicolas Mangon, building business line director, Autodesk. “We’ve been working closely with 3Dconnexion to ensure the quality of support is what both Revit and 3D mouse users expect, enabling architects to work more freely and efficiently.”
3Dconnexion today also announced 3D mouse support in Autodesk Navisworks 2012 software applications, bringing 3D mouse navigation benefits to model integration, review and analysis. Offering a level of design interaction unattainable with a traditional mouse and keyboard, 3D mice allow Revit and Navisworks users to pan, zoom and rotate simultaneously to deliver superior navigation and more intuitive control, helping to boost productivity and efficiency while aiding user comfort.
“The decision to integrate 3D mouse support in Autodesk Revit 2012 software applications, some of the leading BIM applications, is an important landmark in our quest to bring superior 3D navigation to this community,” said Dieter Neujahr, president of 3Dconnexion. “3Dconnexion 3D mice have become the standard for navigation in 3D design software and we look forward to supporting the performance needs of today’s design professionals whatever industry they work in.”
Revit offers a comprehensive level of support for 3Dconnexion’s 3D mice, with an enhanced workflow at every step of the design process, including:

  • 3D Modeling: Leveraging a two-handed workflow with a 3D mouse and traditional mouse results in intuitive and precise 3D navigation and a more fluid, productive design process
  • Conceptual Design & Review: Leveraging the superior navigation features of 3D mice, architects are able to easily visualize a building or model at the beginning of a project for a more tangible connection to a design, as well as aid in the earlier detection of design flaws
  • Client Presentation: 3D mice help clients visualize a project with cinematic-like motions and smooth transitions from one perspective to another, giving the viewer a sense of being in the actual space
  • User Interface: An intuitive navigation bar features options for controlling the view, including navigation modes, keeping the scene upright, center tool, and 3Dconnexion driver control panel
  • 2D and 3D Navigation: When working in 3D, users can quickly switch between object and walk/fly camera modes within the conceptual design, 3D model or client presentation; in 2D, designers can continue editing while working in detail sheets and section views with easy pan and zoom functionality
  • Button Mapping: 3Dconnexion’s Professional Series products feature programmable function keys for instant access to commonly used application commands, and QuickView Navigation keys for one-touch access to specific views

Availability
The entire 3Dconnexion product line is compatible with Revit and Navisworks 2012, including the Professional Series with the SpacePilot PRO (MSRP $399) and SpaceExplorer™ (MSRP $299), and the Standard Series with the SpaceNavigator (MSRP $99) and SpaceNavigator for Notebooks (MSRP $129). For additional information, visit www.3Dconnexion.com.

Courtesy: 3Dconnexion

About 3Dconnexion, A Logitech Company
3Dconnexion, a wholly owned subsidiary of Logitech (SIX: LOGN) (Nasdaq: LOGI), is the leading provider of 3D mice for 3D design and visualization. 3Dconnexion devices support today’s most popular and powerful 3D applications by offering users a more intuitive and natural way to interact with computer-generated 3D content. 3Dconnexion’s award-winning 3D mice serve a wide variety of industries and are used by 3D designers, animators and artists worldwide. 3Dconnexion is headquartered in Fremont, Calif. with European headquarters in Munich, Germany and offices worldwide. For more information, visit www.3Dconnexion.com. You may also connect with 3Dconnexion on Facebook (http://www.facebook.com/3Dconnexion) and Twitter (http://twitter.com/3Dconnexion).

Monday, March 28, 2011

3ds Max Design New Feature series video 2

Substance Procedural Textures

Achieve a vast range of look variations with a new library of 80 Substance procedural textures. These dynamic, resolution-independent textures have a tiny disk space footprint, and can be exported to certain games engines via the Substance Air middleware offering (available separately from Allegorithmic SAS). Alternatively, textures can be quickly converted to bitmaps for rendering. Some examples of dynamically editable and animatable parameters are: brick distribution, surface aging, and mortar thickness in a brick wall; and the age, roughness, curb borders, and lane markings of a street texture.

Substance Procedural Textures

Autodesk Announces Appointment of Lorrie M. Norrington to Board of Directors

SAN FRANCISCO - Autodesk, Inc announced that Lorrie M. Norrington has been appointed to Autodesk's board of directors.
“I’m pleased to welcome Lorrie Norrington to our board of directors and look forward to her contributions to the company," said Carl Bass, president and chief executive officer of Autodesk. "Lorrie’s broad business experience as well as her impressive e-commerce pedigree will be a benefit to the company. Her experience guiding and growing global businesses also makes her a great choice for Autodesk’s board.”
Norrington has more than 30 years of operating experience in technology, software and Internet businesses. She served as an executive at eBay Inc., the world's largest Internet marketplace, for five years and most recently held the role of president of eBay Marketplace, where she led all eBay businesses globally. Prior to joining eBay, Norrington served as president and CEO of Shopping.com, Inc., and as executive vice president in the office of the CEO of Intuit Inc. She previously served in a variety of executive positions at General Electric Corporation over a 20-year period, working in a broad range of industries and businesses. Norrington currently serves on the board of DIRECTV and served on the board of security software specialist McAfee, Inc., until its acquisition by Intel in February 2011.

Tips & Tricks - Canvas Viewport Autodesk 3ds Max 2011

In The Area, Louis Marcoux disclosed in a series of videos different tricks and tips of the new Viewport Canvas Autodesk 3ds Max 2011:

Introduction and Custom Brushes.
Using Workflow and PSD Render to Texture with Viewport Canvas.
Canvas Viewport and Render Surface Map.
Matte Painting Canvas and Viewport.

Thursday, March 24, 2011

Wiley Announces New Autodesk Official Training Guides for 2012 Products

Sybex, an imprint of Wiley, will publish sixteen new books on Autodesk’s 2012 software, including five books in the exciting new full-color Essentials series. Autodesk today announced their 2012 software products, and Sybex produces Autodesk Official Training Guides on their top software products to help readers quickly learn and use their powerful 3D design, engineering, and entertainment software packages.

Sybex’s newly launched Essentials series provides aspiring CAD/CAM and 3D animation professionals with the fundamental skills needed to become quickly productive in Autodesk software. After explaining the core tools and capabilities of the software, each Essentials book uses a task-based approach and step-by-step exercises to help learners acquire skills right away. These tutorials offer realistic, professional-level instruction, and each full-color book can be used to prepare for Autodesk’s certification exams and features downloadable files showing the starting and ending state of the project. Complete instructor resources are also provided for all of the Essentials and Autodesk Official Training Guides.

Sybex is one of two companies designated by Autodesk as a provider of Autodesk Official Training Guides for Autodesk’s 2012 products. The Autodesk Official Training Guide brand ensures that books have been reviewed and recommended by Autodesk for both classroom training and self-paced learning.

The 2012 Autodesk Official Training Guides and their availability dates are as follows:

Autodesk Revit Architecture 2012 Essentials (April 2011)
Mastering Autodesk Revit Architecture 2012 (May 2011)
Mastering AutoCAD Civil 3D 2012 (June 2011)
Autodesk Revit Architecture 2012: No Experience Required (June 2011)
Introducing Autodesk Revit Architecture 2012 (June 2011)
Mastering Autodesk Navisworks 2012 (July 2011)
AutoCAD Civil 3D 2012 Essentials (May 2011)
Mastering AutoCAD 2012 and AutoCAD LT 2012 (May 2011)
Autodesk Inventor 2012 and Inventor LT 2012 Essentials (April 2011)
Mastering Autodesk Inventor 2012 and Inventor LT 2012 (May 2011)
AutoCAD 2012 and AutoCAD LT 2012: No Experience Required (July 2011)
AutoCAD 2012 and AutoCAD LT 2012 Essentials (May 2011)
Mastering Autodesk Revit MEP 2012 (August 2011)
Mastering Autodesk Maya 2012 (July 2011)
Introducing Autodesk Maya 2012 (May 2011)
Autodesk 3ds Max 2012 Essentials (June 2011)

Wednesday, March 23, 2011

EON Reality Releases the Updated 3ds Max Plug-in, EON Raptor

 

EON Reality, the world's leading interactive 3D software provider, today announced the release of updated EON Raptor™ -- the free 3ds Max plug-in that enables users to display and interact with 3ds Max content in real-time with intuitive controls.

Why look at a static picture? Even a pre-rendered animation -- when you can explore and share your models in full virtual reality for free? Today's generation has grown up with games and expects information to be interactive, 3D compelling in real-time, as in a game. They do not want to be fed passive information. They want to try, inquire, explore and configure instantly.

With the use of EON Raptor, the 3ds Max user can create interactive walkthroughs and product configurations within minutes, saving time and costs and offering a more flexible development tool, due to its interactive nature. Simple interactive behaviors can also be authored rapidly without leaving 3ds Max.

With the updated EON Raptor 7.5, EON can now support vertex skinning and skeletal animations (animate the skinned meshes with bones). This allows you to create believable characters and other jointed objects where a hierarchy of bones (a skeleton) controls the deformation of the object mesh. A new, totally re-designed Interactions editor has been added, to allow you to create animation interactions. Prototype files (.eop) can now be exported with interactions and thumbnail image.

The completed application can be published without any cost to a web page for viewing with a browser, exported to a standalone file for viewing with the free EON Viewer™ application or exported to EON Professional™ for further editing to create even more interactive and realistic 3D applications. The data can also be shared in EON Coliseum, an online multiuser technology platform where people can present their ideas, communicate complex concepts and collaborate in 3D using rich media such as 3D worlds, slideshows, videos, avatars, voice, chat and interactive 3D objects virtually from anywhere in the world.

About EON Reality
EON Reality, Inc. is the world's leading interactive 3D visual content management and virtual reality software provider. EON's technology solutions enable all organizations to more effectively visually communicate, collaborate and accelerate knowledge transfer. For further information, visit
www.eonreality.com.

Carbon Scatter for 3ds Max Released

 

 E-on software, maker of Digital Nature solutions, have announced the immediate availability of Carbon Scatter, the company's instancing plug-in for mental ray and V-Ray renderers for 3ds Max.

carbon scatter

Carbon Scatter is designed for creating complex and detailed populations using the native instancing technologies of 3ds Max. Versions of Carbon Scatter for Maya and Cinema4D will be available shortly (an Open Beta will be released in the coming weeks).

Carbon Scatter integrates e-on's patented EcoSystem algorithms directly inside the end user's favorite 3D application, allowing the population of native scenes with millions of instances and rendering them with the user's renderer of choice.

Some of the key features of Carbon Scatter include:

Automated Smart Scattering:

Carbon Scatter does not merely scatter the objects randomly across the underlying surface, but actually computes where to place them according to the relief of the underlying geometry. For example, as in nature, more trees will grow on flat terrains than on steep slopes, and no objects will be placed where they are likely to "fall down."

Paint Objects and Plants with the EcoPainter:

The EcoSystem painter tool (EcoPainter) lets the user interactively paint instances over any surface (or group of surfaces). Painted instances can be attached to the underlying surface so they move together with the surface, or they can be independent. Painting can be performed with a mouse or with a tablet, which gives you the ability to control additional parameters through pressure.

Advanced EcoSystem Control:

Multiple plants can be dragged from the plant browser into the EcoSystem population list, making the preparation of complex EcoSystems much quicker. When painting EcoSystems, users can paint with the underlying EcoSystem material rules applied, so that, for instance, the influence of slope and altitude or the sizing rules are taken into account.

Layered EcoSystem Materials and Function Graph:

EcoSystems behave just like regular materials. A single EcoSystem material can have any number of layers, each layer with its own population list and full set of controls.

Users can easily influence EcoSystem populations according to altitude, slope or orientation, or even take advantage of Carbon Scatter's powerful function graph to control almost every aspect of the population. For example, artists can use a fractal noise generator to control the distribution instances, or use a bitmap to limit distribution to specific areas. On top of this, the population density can also depend on time.

Carbon Scatter is available in English for Windows XP, Windows Vista, and Windows 7 for both 32 and 64 bit.

Carbon Scatter comes in 3 flavors: Carbon Scatter Single, Carbon Scatter Multi and Carbon Scatter Multi-CE (Content Edition).

carbon scatter1

Carbon Scatter Single (SRP: $195) can be used with one of the compatible applications installed on your system (choice of the host application is done upon order). It will work with all compatible renderers for the selected host application (e.g. mental ray and V-Ray for 3ds Max).

Carbon Scatter Multi (SRP: $295) can be used with all compatible applications and renderers installed on your system.

Carbon Scatter Multi-CE (SRP: $395) includes over 100 SolidGrowthCS plants and can be used with all compatible applications and renderers installed on your system.

Carbon Scatter Single and Carbon Scatter Multi ship with a small collection of 8 SolidGrowthCS plant species. Carbon Scatter Multi-CE ships with over 100+ SolidGrowthCS Plant Species (Carbon Scatter Multi-CE plant species cannot be read by Carbon Scatter Single or Multi).

Until April 11, 2011, e-on software is offering its Vue Infinite and xStream users a time limited $200 discount on Carbon Scatter Multi-CE (available for users of Vue from Version 6 to Version 9).

E-on software also will be introducing Product Suites. Product Suites are cost-effective bundles of e-on software products designed to work together. The first two Product Suites to be released will include:

Ozone 5 + Carbon Scatter Multi-CE Product Suite: $595 (instead of $690)

Vue 9 xStream + Carbon Scatter Multi-CE Product Suite: $1695 (a saving of $195)

Tuesday, March 22, 2011

Autodesk to Unveil New Software Suites

Autodesk Inc. on Tuesday announced a slew of software suites, part of a new sales strategy meant to boost revenue and make it easier for customers to use its applications in tandem.

The world leader in 3d design company unveiled six new suites of design and presentation software for product manufacturing, architecture, construction and other fields. Autodesk unveiled an additional new software suite for animation and visual effects in gaming, film and television earlier this month.

Each suite will be sold at three pricing tiers based on the number of features included, the company said. The packages will range in price from $4,300 to $13,000. Autodesk will begin taking orders for the suites on Tuesday and start shipping the software in April.

The announcement represents a major shift in strategy for Autodesk, said Amar Hanspal, the company's senior vice president of platform solutions and emerging business. Traditionally, the majority of its software has been sold as individual products, with software bundles comprising around 24% of its revenue in the quarter ended Jan. 31.

Mr. Hanspal said the suites are meant to drive customer adoption by making the company's conceptualization, modeling and visualization software work better together. Autodesk also is testing Web-based applications for collaboration and analysis that it expects eventually to offer exclusively to customers of its software suites, Mr. Hanspal added.

The suite strategy "is our number one priority for the year," he said, adding that it also should boost Autodesk's profit margins over time by streamlining sales and marketing costs.

Goldman Sachs analyst Derek Bingham said the strategy shift could prove a big boon to Autodesk. "It's historically a winning strategy in software," the analyst said, noting the previous success of software packages such as Microsoft Office and Adobe Creative Suite. "There are people who will buy stuff that they might not otherwise have bought," he said.

Mr. Bingham said Autodesk has told analysts it expects the strategy to help increase its revenue per individual user by 20% over the next two to three years, though Mr. Hanspal declined to confirm that figure.

The announcement comes at a key time for Autodesk, which has seen its share price rise 40% over the past year to $40.97 in 4 p.m. trading on Monday, as manufacturing, construction and other customer segments begin to recover from the recent recession. The company's revenue grew 16% in the quarter ended Jan. 31 to $528 million.

3ds Max Design New Feature series video 1

Nitrous Accelerated Graphics Core

A top priority of the Excalibur (XBR) initiative to restructure 3ds Max and 3ds Max Design was to introduce a new viewport system engineered to help provide dramatic improvements in performance and visual quality. The new Nitrous core leverages GPUs and multi-core workstations to enable you to iterate faster and handle larger data sets with more interactivity. Advanced scene management techniques, together with multithreaded viewport scene traversal and material evaluation, result in a smoother, more responsive workflow. Furthermore, Nitrous provides a render-quality display environment that supports unlimited lights, soft shadows, screen-space ambient occlusion, tone-mapping, and higher-quality transparency.

Tuesday, March 15, 2011

What's New in Autodesk 3ds Max 2012



 Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software provide powerful, integrated 3D modeling, animation, rendering, and compositing tools that enable artists and designers to more quickly ramp up for production.



SAN RAFAEL, USA.   Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software provide powerful, integrated 3D modeling, animation, rendering, and compositing tools that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.

Although both versions share technology and basic functionality, one offers specific tools and experience to game developers, filmmakers and graphic designers, visual effects, while the other has specialized features for architects, designers, engineers and visualization specialists. 

Autodesk 3ds Max 2012 includes the following developments: 

Ultra-fast graphics core 
Dramatic increases in performance and visual quality in the graphics window. 

Basic procedural textures 
80 new basic procedural textures to achieve a variety of finishes. 

Rigid body dynamics Mriga 
NVIDIA PhysX engine allows you to create rigid body dynamics simulations directly in the viewport. 

Iray renderer 
Almost photorealistic more predictable results without worrying about rendering parameters. 

UVW unwrapping improvements 
A new mapping method for mapping UVW better in less time. 

Improvement of painting and sculpture 
The new brushes forming, processing and increasing restrictions on spline control over the stroke and its effects.

Monday, October 11, 2010

Introduction and new in Autodesk 3DS MAX DESIGN 2011

  • Data Recovery
    • Link File Manager (file manager link) - to import DWG files while maintaining an active link with the original file. It supports models, fabrics and lighting functions of the original scene. The changes are all updates automatiquementlors importing the modified file.
    • Recognize (loading technology scenes) - for easy transfer of data.
    This technology uses FBX ® format to import quickly and accurately the information related to the geometry, lights, materials and cameras to scenes created with Revit ®.

    Scene management
    • ViewCube ™ and SteeringWheels ™ (widgets) - to ensure a smooth and intuitive navigation between Autodesk software solutions and 3D scenes through their direct display on the screen.
    • Scene Explorer - to easily set all the elements of your scene with an interface optimized (objects, materials, lights, groups and subgroups).
    • Real time display of materials and lighting - to see the textures simple and compound in your viewport.

    Materials Management
    • ProMaterials / MR Materials (library materials)
    - To use and reproduce rapidly building materials and surfaces in 3D, such as windows, flooring, concrete and various types of paints.

    Lighting control
    • Mental Ray (rendering engine) - for professional results photorealistic.
    • File Management IES - for calculation of HUI lighting with mental ray
    • Exposure (exposure control) - to simulate and analyze easily the sun, sky and artificial lighting through predefined settings (day / night).

    Render Settings
    • Reveal render (rendering system) - to adjust quickly and accurately rendered. It allows the rendering of a scene by hiding an object, rendering a single object in the scene or that of a specific area.
    • Delivered by layer - to decompose the different parts of the scene as calques.Une hundred new modeling tools, from PolyBoost
    AND ALWAYS version features 3D MAX DESIGN 2010:
  • A new explorer Contents
  • Interaction with Adobe PhotoShop
  • An overview of rendering optimized
  • A wizard for setting up the lights "Confidence Exposure"
  • Improvements in the UVW unwrap
  • A tool for optimizing the number of polygons in a model without touching details "ProOptimizer"
  • Support textures shaders MetaSL "

Support for sustainable architecture projects with Autodesk 3dsmax Design 2011

A key technology of 3ds Max Design is based on the range of tools Exposure ™, offered exclusively on this release, which can simulate and analyze the sun, sky and artificial lighting in a 3D scene . Exposure assists architects to measure the intensity of their projects and to assess the environmental quality of an interior. The latter is required, for example, to obtain the certification standard U.S. green LEED 8.1. Besides the measurement function of light and its graphic representation, Exposure also features the popular system sun / sky Autodesk ® 3ds Max and a dashboard for quick adjustments. Thanks to the intelligent user interface, you can access the different functions used for simulation of lighting: settings made, light and material properties.

Buy 3ds Max Design has never been so interesting.

3dmax_design.jpg

Visual feedback and precise renderings of final quality

The Reveal system allows you to adjust your records quickly and accurately. You can choose to proceed to render a scene minus a specific object, to focus on rendering a single object in the scene or a specific area of the image memory (Framebuffer). Picture Memory (Framebuffer) proposes a simplified set of tools to quickly validate changes to your records through a filter that neutralizes objects, areas or processes in order to balance quality, speed and finishing.

3ds Max Design has a new library of physical materials, easy to use, mental ray ®. It draws from professional images and data from industry.You can quickly create surfaces in the areas of construction or design as a wall painting with a matte or glossy finish, or a wall of glass or concrete.

Successful Interoperability from Revit 2009 Revit 2011 ... and more!

Recognise, available on the 3ds Max Design is a powerful new technology that ensures enhanced interoperability with Revit. Tools for loading scenes based on Recognise FBX can quickly and accurately import geometry, lights, materials and images from your Revit scenes into 3ds Max Design. Data modeling (BIM) has never been easier and successful. Revit Architecture 2011 version also optimizes trade with 3ds Max 2010. ViewCube ™ technology and SteeringWheels ™ offer functions that are displayed directly on screen and are accessible via an interactive user interface, accelerating the navigation between scenes in 3D. Several Autodesk 3D products integrate these two tools, which facilitates navigation software. Polyboost integration in 3ds Max 2011.

Optimize workflow mapping and animation

The 3ds Max and 3ds Max Design provide intelligent mapping tools and easy to use. Spline mapping functions can be used to map tubular or related to splines. As for improvements to Relax and Pelt workflows, they optimize the UVW unwrap, allowing you to achieve the desired result more quickly.

Review and improvement of the photometric light

With Review, displaying multiple maps simultaneously in the viewing window and get more accurate previews of your images. Review now supports photometric lighting (including IES files), allowing you to receive instant feedback on the impact of lighting on the environment. The real-time shadowing of objects created from building materials is also possible.
Autodesk 3ds Max supports new types of light zones (circular, cylindrical), photometric via the preview dialog box and the user interface for lighting control, and finally, a distribution of light spots. Distribution types now accept any form of light emission. As for the forms of lights, they can appear as objects on the final image.

3dmaxdesign.jpg

Thursday, August 6, 2009

What is Occlusion ? And how to render !!

What is occlusion ?
To simplify the explanation, just think of a situation when all your objects have a simple white color and your scene is lit equally from all directions by a white light. Basically this should result in a blank white image, but what happens when some objects block a certain amount of rays that should have gotten to other objects ? those rays don't reach the other object and as a result, the parts where the rays were blocked will become darker. The more rays blocked, the darker the surface will be. So basically what we get is a white image with dark areas where geometry intersects with itself. WHy using it ? The resulting occlusion pass gives very accurate and smooth shadows that resemble the result of global illumination. Compositing these shadows over your final render can significantly improve your image in many ways,it can mainly improve your shadows, give more depth to your scene and really helps to better show all the details of your models. where can I make it ? in any major 3d package that has mental ray (or other rendering engines that support it) basically.WHen to use it ? After you decide you are finished with your scene and have rendered your image.

There are two simple ways to get an occlusion pass.Both ways will usually give a similar result, the AO shader method can often be faster and gives much more control but the shader is not included by default in the early versions of some packages. experiment with both so you could decide which works best for you. Note that these steps are demonstrated with max but they are similar in every major 3d package that has mental ray.

Skylight method
1. Save your scene as a new file to avoid losing any data.
2. Set your renderer to mental ray.
3. Set the background color to white and the global light to 1.0 (software's default ).
4. Select all the objects and give them a standard material, set it's color to white.
5.In the rendering options, turn final gather on (more samples for higher quality).
6. delete all the lights in your scene and add a sky light, set it's color to white.
7. render.tip - instead of using a white diffuse color, you can also use the AO shader in the diffuse color slot for more fine tuning.

Ambient occlusion shader method
1. Save your scene as a new file to avoid losing any data.
2. Set your renderer to mental ray.
3. Set the background color to white and the global light to zero (everything is black).
4. select all the objects and give them a standard material, set it's color to white.
5. place an ambient/occlusion map in the self-ilumination slot (more samples for higher quality).
6. delete all the lights in your scene (they are unnecessary for this)
7. render.

Friday, May 8, 2009

Animation Concepts

Animation is based on a principle of human vision. If you view a series of related still images in quick succession, you perceive them as continuous motion. Each individual image is referred to as a frame.

Traditional Animation Method
Historically, the main difficulty in creating animation has been the effort required of the animator to produce a large number of frames. One minute of animation might require between 720 and 1800 separate images, depending on the quality of the animation. Creating images by hand is a big job. That’s where the technique of keyframing comes in.
Most of the frames in an animation are routine, incremental changes from the previous frame directed toward some goal. Traditional animation studios realized they could increase the productivity of their master artists by having them draw only the important frames, called keyframes. Assistants could then figure out what belonged on the frames in between the keyframes. The in-between frames were called tweens.
Once all of the keyframes and tweens were drawn, the images had to be inked or rendered to produce the final images. Even today, production of a traditional animation usually requires hundreds of artists to generate the thousands of images needed.

Friday, April 17, 2009

Dynamics and Simulation

Havok’s physics technology, used in reactor, relies on a process known as physical simulation in order to provide a dynamic environment for the objects in a scene. So what exactly does physical simulation mean?
It is a process that automatically determines the motion of objects according to their physical properties. It achieves this by encapsulating some physical laws, like Newton’s laws of motion, within a robust, efficient engine, which calculates the position of each object as time passes. In much the same way that a motion picture is composed of many individual images or frames, physical simulation splits time into small discrete steps and predicts the motion of each object during each step. The cumulative effect of all these steps is fluid, continuous, believable motion.
Unlike traditional keyframe-based animation, where the animator needs to specify a set of keyframed configurations, physical simulation determines how objects move based their properties. This takes the burden from the animator, who now doesn't need to manually animate every piece in an explosion, every bone in a character stunt animation, or every vertex in a piece of cloth.
In a physical simulation, physical properties such as mass and elasticity are assigned to all objects in a scene. This is then complemented with a set of external forces like gravity or wind and/or constraints, like a spring force or a ball-socket configuration. From all this information, the physics engine calculates a continuous set of states that can then be displayed in real-time, if the calculations are fast enough, or converted into keyframes to be played back later.

Thursday, February 19, 2009

3DS MAX DESIGN 2010: KEY FEATURES AND BENEFITS

Explore. Validate. Communicate.
Autodesk® 3ds Max® Design Autodesk® 3ds Max® Design software enables architects, designers, engineers, and visualization specialists to fully explore, validate, and communicate their creative ideas—from initial concept models to final, cinema‐quality
presentations. 3ds Max Design offers these professionals digital continuity with the AutoCAD®, Revit®, and Autodesk® Inventor®
software families of products.
NEW FEATURE HIGHLIGHTS
Explore unique designs with expanded modeling, texturing, and iterative workflows.
• The new Graphite modeling tools represent a modern approach to 3D modeling—over 100 tools for freeform sculpting,
texture painting, and advanced polygonal modeling, unified in an innovative user interface. Experience extreme creativity
and artistic freedom with this extensive new modeling toolset.
• Create powerful referencing workflows to organize complex scenes easily by treating multiple objects and scenes as a single
Container object. Set rules for the Container to control access to its content in collaborative environments. Fast loading and
unloading of containers helps you improve performance and reduce memory requirements.
• The third generation of Review technology represents a major leap forward in viewport display, helping take the guesswork
out of final renders. It offers support for ambient occlusion, High Dynamic Range Image (HDRI)‐based lighting, soft shadows,
hardware anti‐aliasing, interactive exposure control, and the revolutionary mental mill® shader technology.
• The new Material Explorer simplifies the way artists and designers interact with objects and materials. Navigate all
rendering‐related assets in the scene, perform operations on multiple objects, or inspect individual materials. The Material
Explorer also lets you replace materials – making iterations much easier, even in highly complex scenes.
Validate your designs throughout the design process.
• Simulate the lighting in your designs with confidence—Exposure™ lighting analysis technology has been validated
(www.autodesk.com/nrc‐exposure) by the National Research Council Canada (NRC), Canada’s leading organization for
scientific research and development, and the same organization that has conducted validation studies on Radiance for
lighting simulation (www.autodesk.com/nrc‐radiance). A feature unique to 3ds Max Design 2010, Exposure enables you to
achieve more sustainable designs by analyzing how sun, sky, and artificial lighting interact with your design and exploring
direct lighting effects right in the viewport. Load complex designs and watch lighting levels adjust in the scene as colors.
• 3ds Max Design 2010 can help you generate broader, more detailed contextual studies for your designs. Revit® Architecture
software building information models (BIM) can be quickly and accurately imported into 3ds Max Design and then rapidly
manipulated in the viewport. View your design with as much detail as you need to make crucial design decisions.
• Validate your 3D models before exporting or rendering using the new xView mesh analyzer technology. Providing an
interactive view of where problems may lie, xView helps you avoid costly mistakes early in the design process when
mistakes are easier to fix.
Communicate your design intent with impact using advanced visualization.
• Quickly aggregate scene elements with extensive support for 2D and 3D file formats. 3ds Max Design 2010 also provides
integrated workflows with the Revit® and AutoCAD® family of products.
• Use advanced entertainment technology to create cinema‐quality presentations with narrative context that fully expresses
your design intent.
• Bring your designs to life with realistic water, fire, smoke, and other particle effects with PFlowAdvanced, a comprehensive
particle design system. PFlowAdvanced also includes the new PFlowElements library with at least 100 samples created by
an industry‐leading effects artist.
• Complete your presentation in 3ds Max Design by adding musical scores, ambient sound and narration, with the new
ProSound multi‐track audio system.
INNOVATIVE MODELING AND MAPPING
Graphite Modeling Tools
3ds Max Design 2010 takes its renowned polygon modeling tools to a whole new level. With at least 100 new tools for freeform
design and advanced polygonal modeling, the Graphite modeling tools facilitate creativity and artistic freedom. Additionally, the
Graphite tools are displayed in one central location, making it easier to find the tool you need for the job. Moreover, users can
customize the tool display or hide the command panel and model in Expert Mode.
In addition to the many modeling and mapping tools available in previous versions of the software, the Graphite toolkit includes a
number of completely new tools for such operations as:
o Sculpting with assorted brushes
o Quick re‐topologizing
o Granular polygon editing
o Locking transforms to any surface
o Freeform creation of vertices
o Modifying and creating smart selections
o Quick drawing of surfaces and shapes
o Quick transformations
Material Explorer
The productivity‐enhancing Material Explorer revolutionizes the way artists interact with objects and materials. Users can now
quickly browse all materials in the scene, and view material properties and relationships. The Material Explorer also enables them to
replace materials – making it much easier to manage even highly complex scenes.
xView Mesh Analyzer
Validate your 3D models prior to export or rendering using the new xView mesh analyzer technology. Get an interactive view of
where problems may lie to help you make crucial decisions. This key new tool makes testing of models and maps significantly faster
and more efficient. Users can test or query for flipped faces, overlapping faces and unwelded vertices. They can also add their own
specific tests and queries.
Viewport Canvas
New in 3ds Max Design 2010 is the ability for artists to paint on a 3D model directly in the Viewport. This means artists will be able
to quickly create new maps or extend existing maps using brushes, blend modes, fill, clone and erase. The Viewport also provides
quick updates for changes to textures made in Adobe® Photoshop® software.
ProBooleans Enhancements
A new Quadify modifier has been added to the 3ds Max Design ProBooleans toolset that enables modelers to clean up triangles in
model for better subdivision and smoothing. A new Merge Boolean operation has also been added which lets them attach an object
(or multiple objects) to another while maintaining the transforms, topology and modifier stacks of each object.
UVW Unwrap Enhancements
Manipulating UV maps in the Viewport is now as easy as modeling in the Viewport thanks to a significantly expanded 3ds Max
Design UVW Unwrap toolset. New features include such UV Selection tools as Growing/Shrinking Rings and Loops, and quick editing
tools for aligning, spacing, and stitching UVs.

Complete New Look of 3ds Max Design 2010

ProOptimizer
The new 3ds Max Design ProOptimizer technology is ideal for quickly and intelligently optimizing high‐poly count 3D models. It
enables users to precisely control the number of faces or points their scene/model has; useful faces are removed last, so that a
selection can be reduced up to 75% without loss of detail. Scenes can be optimized in real time, or batch optimized. ProOptimizer
technology maintains UV texture channel information and vertex color channel information, respects the symmetry of symmetrical
models, preserves explicit normals, and gives users the option to protect or exclude object borders.
ADVANCED RENDERING
mental mill/MetaSL Support
3ds Max Design 2010 is the first animation package to integrate the mental images powerful mental mill technology. This means that
3ds Max Design users will be able to develop, test and maintain shaders and complex shader graphs for hardware and software
rendering with real‐time visual feedback – no programming skills required. MetaSL shaders can be created using the included mental
mill Artist Edition software. These shaders are completely hardware agnostic, meaning they do not need to be re‐authored for
different target platforms. mental mill supports CgFX, HLSL, and GLSL, as well as C++ for mental ray® technology and RealityServer;
plus, the mental mill application programming interface (API) enables third parties to develop back‐end plug‐ins for other targets,
including special purpose processors and other software renderers.
Review Enhancements
Representing a major leap forward in viewport display, Review 3 helps take the guesswork out of rendering. It offers support for
ambient occlusion, HDRI‐based lighting, soft shadows, hardware anti‐aliasing, interactive exposure control, and the revolutionary
mental mill™ shader technology from mental images. Combined with prior abilities for textures, bump maps and photometric area
lights – viewports give you live feedback like never before. The Viewport menu system has also been re‐designed to significantly
improve the user experience. For example, you can now take advantage of the Layer Manager to control groups of lights (light
banks) to quickly turn on and off lights in the viewport, similar to what you can do with the 3ds Max Design software renderer.
Exposure Lighting Analysis Improvements
Simulate the lighting in your designs with confidence—Exposure™ lighting analysis technology has been validated (see:
www.autodesk.com/nrc‐exposure) by the National Research Council Canada (NRC), Canada’s leading organization for scientific
research and development, and the same organization that has conducted validation studies on Radiance for lighting simulation
(http://www.autodesk.com/nrc‐radiance). A feature unique to 3ds Max Design 2010, Exposure enables you to achieve more
sustainable designs by analyzing how sun, sky, and artificial lighting interact with your design and exploring direct lighting effects
right in the viewport. Load complex designs and watch lighting levels adjust in the scene as colors.
Interactive Lighting Analysis
A unique and new feature of 3ds Max Design 2010 lets you analytically explore direct lighting effects with interactive results right in
the viewport using the new real‐time pseudo‐color exposure control. You can use the exposure control to establish color gradations
for different light levels and then interactively adjust your lights until they give the necessary coverage. You can then use Exposure
to validate the results and to factor in the impact of indirect lighting effects.
Global Quality Knobs: mental ray
Architects familiar with Revit will appreciate the addition of global quality knobs to the 3ds Max Design mental ray toolset. This new
feature can be used to quickly dial up or down quality settings for shadows, glossy refractions and reflections along with image antialiasing
and indirect illumination quality.

Real‐Time Photometric Lighting and Viewport Exposure Control
For the architect who wishes to experiment with advanced lighting effects in their viewport, 3ds Max Design 2010 delivers real‐time
photometric lighting and exposure control. Not only do these features support timesaving, iterative workflows, exposure control can
improve the accuracy of final renderings.
Support for High Resolution Render Output
Enhancements to the 3ds Max Design automatic memory management feature enables architects and designers to render out large,
print resolution images with 32‐bit systems.
Multi‐Map Shader: mental ray
A new 3ds Max Design Multi‐Map Shader for mental ray lets users purposely assign specific color variations to a set of objects that
otherwise share the same material. It can also be used to quickly randomize or assign colors to multiple objects/maps based on
object IDs or Material IDs. This new capability could be used to randomize the colors of trees, leaves, crowds, or anything repetitive
that could benefit from a degree of color variation.
Animation Flicker Reduction: mental ray
3ds Max Design 2010 enables users to render animation sequences in mental ray with indirect illumination calculations (Final
Gather), greatly reducing or eliminating traditional flickering issues. The ability to use the Final Gather cache, and render animation
sequences faster has also been improved.
Final Gather Progressive Rendering
Progressive feedback has now been added for mental ray Final Gather, helping artists to more quickly evaluate their rendering
results.
Render Surface Map
3ds Max Design 2010 enables architects and designers to generate bitmaps based on the surface of the geometry (Density maps,
Dust maps, SubSurface maps, and Cavity maps) that can be used as masks to blend textures. Maps can also be generated from subobject
selections and wrapped textures that are generated automatically with blended seams. These provide a good starting point
for painting or layering details in bitmaps. For example, an architect might generate a Cavity grayscale bitmap where the crevices on
the object are darkest, use this as a mask to blend dirt, rust, or emphasize contours with shading.
Linear Color Space Workflow
Gamma correction has been improved to correctly handle images and textures for a physically‐accurate rendering workflow where
color consistency is critical. Gamma settings now load correctly with files and propagate correctly on network rendering solutions.

Enhanced Scene Explorer
With 3ds Max Design 2010, Autodesk continues to expand the functionality of the Scene Explorer and increase its level of integration
with the rest of the software. This powerful scene management toolset now works with viewports, Track View, as well as the
Material Explorer. Additionally, Scene Explorer now offers improved management tools – making it easier to navigate, inspect and
modify the properties of objects in a scene.
OBJ Import Improvements
Improved OBJ plug‐in performance and expanded support for the OBJ file format facilitate the importing and exporting of model
data between Autodesk®Mudbox® software and 3ds Max Design – as well as other third‐party 3D digital sculpting applications.
Users will now be able to see if their OBJ files contain texture coordinates and smoothing groups. They will also have options for
triangulating polygons on import, choosing how normals are imported and for saving presets for normal and polygon import, for
future use.
Flight Studio Support
A new 3ds Max Design plug‐in enables users to import and export OpenFlight format® scenes (FLT files). Users can now load, edit
and export OpenFlight scene graphs and databases from within 3ds Max Design ‐ while retaining scene graph structure and
attributes. Instead of translating and losing data, 3ds Max Design can be used as an OpenFlight editor.
ADVANCED EFFECTS
PFlowAdvanced
PFlowAdvanced lets users incorporate sophisticated particle effects into their scenes—perfect for creating water features,
fireplaces, or other elements. It includes 14 operators new to 3ds Max Design including new precision Painting tools (for precise
particle placement), the Shape Plus operator (for defining the shape of particles) and a wide range of Grouping operators (for
creating subsets of particles). It also extends and optimizes the previous PFlow functionality while reducing user interface (UI)
complexity, resulting in vastly improved performance and a streamlined, thoroughly 3ds Max Design workflow.
Cloth
A whole new range of cloth effects is now available to 3ds Max Design users. The cloth toolset now supports pressure settings for
simulating inflated, enclosed cloth surfaces (e.g. cushions, balloons) and cloth can now be torn with variable strength and timing
(e.g. cutting, tearing and unzipping cloth). Collision objects can even be set to cut cloth when they collide. Finally, a new Inherit
Velocity tool blends a new simulation with one from previous frames to create a smooth transition for staged simulations.
Hair
The 3ds Max Design Hair toolset has now been enhanced to give visualization specialists more precise control over the styling and
animation of hair (often used for grass). A new Spline Deform feature enables them to add splines to a set of hairs which act as
control guides so that the hairs can be posed, keyed or assigned a dynamic target – with the hair following.
ProSound
Add a new level of professionalism to presentations by adding musical scores, ambient sound and narration with the new ProSound
multi‐track audio system. The new 3ds Max Design ProSound toolset enables users to add up to 100 audio tracks to their scenes and
animate the volume of each track. The technology supports both PCM and compressed audio in AVI and WAV format with up to six
output channels.

POWERFUL ANIMATION
Support for Locked Tracks
3ds Max Design 2010 supports the locking of any parameter that can be animated, including those with animation layers. Wires,
expressions and scripts will still evaluate when locked, but they will not be editable. Vital for people working in teams, this toolset
enables users to prevent team members from editing specific tracks.
Link Constraint
Support for a new Link constraint enables users to quickly animate the links between objects using the standard 3ds Max Design
keyframe animation UI. The tool lets them quickly see their constrained frame numbers and access linked keyframes in the Trackbar,
Dope Sheet and Curve Editor.
ENHANCED USER EXPERIENCE
User Interface Refresh
The 3ds Max Design user interface has been updated to allow for task‐based workflows. As a result, key functionality becomes much
more accessible when it’s needed most through context sensitive user interface components.
Adobe Photoshop Interoperability
Artists can now assign a Microsoft® DirectX® software material to an object and reference individual layers in Adobe Photoshop .psd
files as a texture input, for enhanced interoperability with Photoshop. Additionally, the Viewport Canvas also offers support for
Photoshop blending modes and quick updating of textures on 3ds Max Design models.

Kochanek-Bartels spline

In mathematics, a Kochanek-Bartels spline or Kochanek-Bartels curve is a cubic Hermite spline with tension, bias, and continuity parameters defined to change the behavior of the tangents. Given n + 1 knots,
p0, ..., pn,to be interpolated with n cubic Hermite curve segments, for each curve we have a starting point pi and an ending point pi+1 with starting tangent di and ending tangent si+1 defined by
where t is the tension, b is the bias, and c is the continuity parameter. The tension parameter, t, changes the length of the tangent vector. The bias parameter, b, primarily changes the direction of the tangent vector. The continuity parameter, c, changes the sharpness in change between tangents. Setting each parameter to zero would give a Catmull-Rom spline. The source code found here of Steve Noskowicz in 1996 actually describes the impact that each of these values has on the drawn curve:
Tension
T=+1-->Tight
T=-1--> Round
Bias
B=+1-->Post Shoot
B=-1--> Pre shoot
Continuity
C=+1-->Inverted corners
C=-1--> Box cornersThe code includes matrix summary needed to actually generate these splines in a BASIC dialect. Actually it is Microsoft Quick Basic v1.0 for the Mac (Steve.N).

Courtesy : http://encyclopedia.thefreedictionary.com/